I can’t stop thinking about this story from the latest issue of Codex magazine where an upcoming designer visits Herb Lubalin’s studio and began to wonder at all the facets and inner-workings of this celebrated graphic design agency in New York. The designer then asks Lubalin how he managed to work in an office filled with such inspiring typographic activity, here came the reply:
Nick Shinn, Codex: Issue 3
I’m bothered by the fact that to make great work Lubalin was forced to have these embarassing sedimentary layers underneath. I’m bothered by his conviction that this is the only way that an agency can be run. I’m bothered by the suggestion that no-one will pay for great work, or that this sort of product cannot be exchanged with a respectable sum in return.
There’s another problem too; it’s heavily implied in the retelling of this story that one cannot gain independence from those first two floors and that we’ll be shackled to them forever, regardless of our profession or the nature of our limited success.
For some reason the description of Lubalin’s office has me drawing parallels with this piece by Clay Shirky on how the internal culture of a company has such drastic and unforeseen consequences on their products. And I’m clearly fumbling for connections between the two articles here but burueacracy, whether enforced by government protocols, or the natural strains of the marketplace, is kinda sucky either way.
I wonder what the people on the first two floors thought of people on the third.